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#AUTOMATION GAME CONTROLS LICENSE#
Fixtures are various 3D models of items such as headlights, grilles, license plates, and the like that you can place on (or in) your car in order to make it look like a proper car rather than a blank body shell. The central aspect of your car's aesthetic design revolves around the use of fixtures. The wheel slots include the primary zone of the wheel, secondary zone, wheel rim, and brake caliper. There are also trim slots, such as a standard trim slot (which can be any component of the car's body), window border trim, window pillars, and mirrors (older car bodies used to have mirrors integrated into the body itself, but now the mirror slot is used as an extra slot in most bodies). These slots include the car body slots, such as the bumpers (front and rear), the hood (bonnet), the primary section of the body, the secondary section of the body (not all cars have a secondary slot), and for certain body styles, truck bed and convertible soft top slots. Each car body has a different amount of paint slots that affect different areas of the car paint slots may not be 100% consistent between bodies. From the slots column, you are able to apply any paint color of your liking to up to 14 seperate paint slots, as well as paint all slots in a specific area at the same time. The paint selector contains two columns: the scheme column (a work-in-progress feature), and the slots column. Now that you have selected your desired body style, you are now able to manipulate the paint of the car. Truck (2-door and 4-door, car-based utes and dedicated truck variants).Convertible (2-door, soft-top and hard-top variants).The body style type you choose for your trim will heavily affect what demographics your car will fit in, as it affects interior volume, door count, seating and many more variables. Morphs are not just for aesthetics they are able to affect car stats such as drag, lift/downforce, weight, maximum tire widths and interior volume.
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These regions are known as morphs, and allow for more unique designs. Once you select a body, there are certain regions of the bodies that can be pushed in or pulled out in order to modify the look of the body. Some models, such as supercars, may only have one available body, but standard passenger cars (such as the one pictured above) may be available in sedan, hatchback, wagon or coupe variants. The body style variety depends on which model you have selected. When choosing a model, you are given a group of related body styles, and in the trim body selection, you choose which specfic body style you want for the trim you are building. The first page that you will see once you set up your car model and engine is the trim body selection.
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A diverse set of trims within a model allows it to fulfill multiple roles, such as a sedate family-oriented wagon or sporty luxurious sedan. However, they can exist in different body styles, have different drivetrains and engines, and have various interior configurations/options. Each trim represents a variation of your model upon which trim(s) are based off of, and trims within a model will share common features such as chassis type and suspension geometry. The trim designer is accessible only once you have created a car model, designed the chassis, and have selected or designed an engine for your car. The trim designer is where you are able to finalize your car by designing and configuring its exterior, interior, drivetrain and various other aspects.